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YAML application syntax

The following sections define the YAML syntax used to describe an AICA application.

Overview

An application description may contain some or all of the following top-level fields.

on_start:
...

components:
...

hardware:
...

conditions:
...

sequences:
...

buttons:
...

The fields components and hardware define the main building blocks of the application. The fields conditions and sequences define fine-grained application logic to trigger application state events. The on_startfield defines a list of events to be triggered when the application is started, while the buttons field defines interactive buttons to manually trigger events through the AICA developer interface.

Events

Events drive the emergent behaviour of an application. Events can be triggered from internal application logic through component predicates, conditions, sequences, UI buttons or automatically at the start of the application. In each of these cases, events are defined in the YAML under specific event keywords.

Read more about events in the Concepts guide.

Load or unload a component

Components can be loaded or unloaded by component name.

load:
component: <component_name>
unload:
component: <component_name>

It is possible to load or unload multiple components simultaneously by specifying a list of components.

load:
- component: component_a
- component: component_b

Transition from one component to another

Component A can invoke a transition to component B as a shorthand for "unload component A, load component B".

transition: <component_name>

Trigger a lifecycle transition

Request a lifecycle transition on the component that is triggering the event, using one of the available transitions (configure, activate, deactivate, cleanup, or shutdown).

lifecycle: activate

Request a lifecycle transition on a different component.

lifecycle:
transition: activate
component: <component_name>

Use a list to trigger multiple transitions from a single predicate.

lifecycle:
- transition: activate
component: <component_name>
- transition: deactivate
component: <component_name>

Set a parameter

Set a parameter on the component that is triggering the event.

set:
parameter: <parameter_name>
value: <parameter_value>

Set a parameter on a different component.

set:
parameter: <parameter_name>
value: <parameter_value>
component: <component_name>

Set a parameter on the controller of a particular hardware interface.

set:
parameter: <parameter_name>
value: <parameter_value>
controller: <controller_name>
hardware: <hardware_name>

Call a service

Call a service with no payload on the component that is triggering the event.

call_service: <service_name>

Call a service on a different component.

call_service:
service: <service_name>
component: <component_name>

Call a service on a controller.

call_service:
service: <service_name>
controller: <controller_name>
hardware: <hardware>

Call a service with a string payload.

call_service:
service: <service_name>
component: <component_name>
payload: "..."

The service payload can also be written as any standard YAML object. The application parser will automatically encode the object into a string format when making the service call. In this case, the component service is responsible for parsing the string back into a YAML object, dict or structure as necessary.

call_service:
service: <service_name>
component: <component_name>
payload:
foo: some content
bar: [ x, y, z ]
baz:
a: 1
b: 2

Load or unload a hardware interface

Load and initialize a hardware interface.

load:
hardware: <hardware_name>

Unload and destroy a hardware interface.

unload:
hardware: <hardware_name>

Load or unload a controller

load:
hardware: <hardware_name>
controller: <controller_name>

unload:
hardware: <hardware_name>
controller: <controller_name>

Use a list to load or unload multiple controllers from a single predicate.

load:
- hardware: <hardware_name>
controller: controller_a
- hardware: <hardware_name>
controller: controller_b

Activate or deactivate a controller

Use the switch_controllers event to list the controllers to be activated or deactivated for a specific hardware interface.

switch_controllers:
hardware: <hardware_name>
activate: [ <controller_one>, <controller_two> ]
deactivate: [ <controller_three>, <controller_four> ]

To activate or deactivate a single controller, the controller name can be given directly instead of using a list.

switch_controllers:
hardware: <hardware_name>
activate: <controller_name>
note

A controller must be loaded before it can be activated, and must be deactivated before it can be unloaded.

Manage sequences

Use the sequence event to either start, restart or abort a named sequence in the application description. Use the respective start, restart or abort fields either individually or collectively.

sequence:
start: <sequence_name>
restart: <sequence_name>
abort: <sequence_name>

To manage multiple sequences with the same event trigger, use a list syntax.

sequence:
- start: sequence_a
- start: sequence_b

Components

Components are listed under a top-level field called components. Component names must be unique, and should generally follow the lower_camel_case naming convention.

components:
component_a:
component: ... # required
display_name: ... # optional
position: ... # optional
log_level: ... # optional
mapping: ... # optional
parameters: ... # optional
inputs: ... # optional
outputs: ... # optional
events: ... # optional

component_b:
...

Each component is defined with a number of fields, as shown below. The fields are defined in the next section.

Component

The component field defines the actual component implementation to use for the component. It takes a fully qualified class name as registered by the RCLCPP_COMPONENTS_REGISTER_NODE macro.

The registered class name of a component should include the package name within the namespace. For example, the registration foo_components::Foo refers to a component Foo in package foo_components.

my_component:
component: foo_components::Foo

Display name

The optional display_name field can be used to give the component a more human-readable name (one that does not have to conform to the lower_snake_case naming convention of the YAML syntax). It is only used when rendering the component as a node in the AICA interactive graph editor. If omitted, the name is taken directly from the YAML field (from the previous example, it would default to my_component).

Position

The position field is used to define the desired location of the button in the application graph. It has two subfields defining the X and Y location, respectively.

my_component:
position:
x: 100
y: 200

Log level

The log_level optionally sets the log severity level for this component. Supported levels are: [unset, debug, info, warn, error, fatal]

my_component:
log_level: debug

Mapping

The mapping field optionally defines overrides for the component name and namespace. Normally, the component node is instantiated with the same name as the top level component name and put on the base namespace.

By specifying a mapping name or namespace or both, the instantiated node name is updated accordingly.

# Without the mapping directive, the node name becomes /component_a
component_a:
...

# With the mapping directive, the node name becomes /my_component_namespace/my_new_component_name
component_b:
mapping:
name: my_new_component_name
namespace: my_component_namespace

Parameters

The parameters field allows initial component parameters values to be set using a name: value syntax. These values are only applied when the component is loaded. To set parameter values after a component has been loaded, use the set parameter event.

my_component:
parameters:
my_string_parameter: my string value
my_double_parameter: 2.0

Component rate

The rate parameter is a special reserved parameter that defines the step rate of a component in Hertz, which is the inverse of the execution period.

For example, if an image processing component should run some computation at 20 frames per second, then the rate parameter should be set to 20 Hertz.

my_component:
parameters:
rate: 20

Inputs and outputs

The inputs and outputs fields are used to connect component signals together to enable communication, signal processing and control loops. Each signal is specified using a name: value syntax, where the name is the name of the signal according to the component description, and the value is and the name of the signal topic. If a component output is assigned to the same topic name as another component input, they are connected, as illustrated in the example below.

my_component:
inputs:
robot_state: /state
applied_force: /force
outputs:
robot_command: /command

my_other_component:
outputs:
force_torque_sensor: /force

Predicate events

Component predicates can be used to trigger events by adding the named predicate and corresponding events under the events field of a component definition. For example:

my_component:
events:
is_active:
load: ...
unload: ...
some_other_predicate_name:
set: ...
call_service: ...

Special event predicates

In addition to standard component predicates produced by the component at runtime, two other event triggers can be associated with a component. These triggers are provided by the Dynamic State Engine which manages the component rather than the component itself.

on_load

The on_load predicate is provided by the state engine and set to true after the component has been loaded. Any events associated with the on_load predicate are handled after the node has been instantiated.

component:
events:
on_load:
<some triggered event>: ...

on_unload

The on_unload predicate is similar to the on_load predicate and is provided by the state engine. Any events associated with the on_unload predicate are handled once the component interface has been destroyed.

component:
events:
on_unload:
<some triggered event>: ...

Hardware

Hardware interfaces describe the connected robots and their corresponding controllers.

hardware:
robot_a:
urdf: ...
rate: ...
parameters: # optional
...
display_name: ... # optional
position: ... # optional
controllers:
...
robot_b:
...

URDF

The urdf field refers to a specially formatted robot description file which defines the joint configurations and the hardware interface driver needed to communicate with the robot.

A hardware interface can be linked to URDF file in one of the following ways:

  • By name of the custom URDF uploaded to the AICA database
  • By name of an example URDF included in the AICA image (available examples depend on license and distribution versions)
  • By the path of a URDF file mounted in the container filesystem
  • By URDF string content inserted directly in the YAML (not recommended for large files)
# referring to a custom robot description uploaded to the user database
robot_a:
urdf: My custom robot

# referring to a built-in robot description from the included examples
robot_b:
urdf: Universal Robots 5e (default configuration)

# using the path to a URDF file mounted in the container filesystem
robot_c:
urdf: /home/ros2/my_robot.urdf

# defining the URDF content in-line
robot_d:
urdf: |
<robot name="example">
<ros2_control name="ExampleRobotHardwareInterface" type="system">
<hardware>
<plugin>robot_interface/GenericInterface</plugin>
</hardware>
...
</ros2_control>
...
</robot>
info

Use the Hardware tab in the Developer Interface to manage available URDFs.

Alternatively, use the API endpoints at /v1/data/hardware and /v1/examples/hardware to manage custom hardware and view the available built-in example URDFs, respectively.

Rate

The rate field defines the robot control frequency in Hz.

Parameters

The parameters field is used to set hardware-specific parameter values which override the default values from the associated URDF.

Specifically, the URDF is expected to include a <ros2_control> tag under which hardware properties are defined, including the hardware plugin and any number of parameters specific to that plugin.

For example, a robot_interface/GenericInterface plugin may accept a robot_ip parameter to specify the IP address:


<robot name="example">
<ros2_control name="ExampleRobotHardwareInterface" type="system">
<hardware>
<plugin>robot_interface/GenericInterface</plugin>
<param name="robot_ip">192.168.0.1</param>
</hardware>
...
</ros2_control>
...
</robot>

By adding robot_ip under the parameters field, the default IP address can be overridden when the hardware interface is loaded:

my_robot:
urdf: Example Robot
parameters:
robot_ip: 172.16.0.1

In this example, the robot interface would be loaded with the IP address of 172.16.0.1 instead of the default 192.168.0.1 as specified in the URDF. This allows parameters to be selectively altered at deploy time directly in the application description without needing to modify the URDF itself.

note

Hardware parameter values are only applied if the parameter name matches an existing hardware parameter in the URDF. If the parameter does not exist in the URDF, it will not be added.

Display name

This optional field is identical to the component display name and is used to assign a nicer, human-readable display name to the hardware interface when rendered as a node in the AICA interactive graph editor.

Position

This optional field is identical to the component position and is used to provide an X, Y position for the hardware interface when rendered as a node in the AICA interactive graph editor.

This field only affects visualization of the application graph and has no other run-time effect. If a position is not specified, the node will be rendered at a procedurally chosen location.

Controllers

Controllers are the interface between components in the application and hardware in the real world. They convert desired reference signals into real joint commands according to some internal control law, and convert joint states from the robot back to signals.

Controllers are listed under a top-level controllers field. Controller names must be unique within the given hardware interface, and should generally follow the lower_camel_case naming convention.

Under each controller, the plugin field refers to a registered controller plugin name.

The parameters field then refers to configurable parameters for the given controller.

The inputs and outputs fields define the ROS2 topics to which each signal of the controller should be connected. See also Component Inputs and Outputs.

Predicates can be used to trigger events by adding the named predicate and corresponding events under the events field of a controller definition. See also Predicate Events.

Optionally, the position field can be used to specify an X, Y location for rendering the hardware interface as a node in the AICA interactive graph editor. See also Component Position.

For example:

robot:
controllers:
broadcaster:
plugin: joint_state_broadcaster/JointStateBroadcaster
twist_controller:
plugin: compliant_twist_controller/CompliantTwistController
parameters:
linear_principle_damping: 10.0
linear_orthogonal_damping: 10.0
angular_stiffness: 1.0
angular_damping: { a: 1.0, b: true }
inputs:
command: /motion_generator/command_output
outputs:
state: /recorder/state_input
events:
my_predicate_name:
set: ...
call_service: ...

Conditions

Conditions are event triggers based on logical combinations of predicates.

Conditions are listed under a top-level field called conditions. Condition names must be unique, and should generally follow the lower_camel_case naming convention.

Conditional events are triggered only on the rising edge of the condition, preventing the repeated execution of an event if the condition stays true.

Define events to be triggered by a condition by listing them under the condition name. See the events section for available event syntax.

conditions:
condition_1:
component: ...
predicate: ...
events:
...

condition_2:
controller: ...
hardware: ...
predicate: ...
events:
...

condition_3:
<conditional_operator>: ... # not, all, any, one_of
events:
...

Simple conditions

A simple condition evaluates just a single component or controller predicate and triggers the listed events when it is true.

condition_1:
component: my_component
predicate: some_component_predicate
events:
...
condition_2:
controller: my_controller
hardware: my_hardware
predicate: some_controller_predicate
events:
...

Conditional operators

To combine multiple predicates together into a single true / false condition, the following operators can be used.

The operators can refer to one or more component predicates with the syntax { component: component_a, predicate: some_predicate }

Not

The not operator takes a single item and negates its value. It is true when the item is false, and false when the item is true.

condition_1:
not: { component: component_a, predicate: some_predicate }
events:
...

All

The all operator takes a list of items and is true only when every listed item is true.

condition_1:
all:
- { component: component_a, predicate: some_predicate }
- { component: component_b, predicate: some_predicate }
events:
...

Any

The any operator takes a list of items and is true when at least one of the listed items is true.

condition_1:
any:
- { component: component_a, predicate: some_predicate }
- { component: component_b, predicate: some_predicate }
events:
...

One of

The one_of operator takes a list of items and is true only when exactly one of the listed items is true.

condition_1:
one_of:
- { component: component_a, predicate: some_predicate }
- { component: component_b, predicate: some_predicate }
events:
...

Nested conditions

The conditional operators can be applied recursively for more complex conditions. The following example could be collapsed into the equivalent logical pseudocode: NOT(a AND b AND (c OR d OR (e XOR f)))

conditions:
nested_condition:
not:
all:
- { component: component_1, predicate: a }
- { component: component_2, predicate: b }
- any:
- { component: component_3, predicate: c }
- { component: component_4, predicate: d }
- one_of:
- { component: component_5, predicate: e }
- { component: component_6, predicate: f }

Sequences

A sequence is a list of steps that are handled sequentially in order. Sequence steps are either standard state events or conditional blocks; the conditional steps are used either to wait for a condition, predicate or fixed time interval, or to assert the current value of a condition or predicate.

Similar to conditions, sequences are listed under a top-level field called sequences. Sequence names must be unique, and should generally follow the lower_camel_case naming convention.

After sequences are defined in the yaml, they can be managed using sequence state events; component or controller predicates, conditions and even sequences can also start, restart or abort a sequence.

The example below uses a combination of standard event steps and conditional blocks; it asserts that a component is active, sets a parameter on that component, waits 10 seconds, and then activates a controller.

sequences:
sequence_1:
- assert:
component: my_component
predicate: is_active
- set:
component: my_component
parameter: speed
value: 2.0
- wait:
seconds: 10
- switch_controllers:
hardware: my_hardware
activate: my_controller

Sequence assert

The assert keyword is an assertion step to check if a condition or predicate is true. If the assertion succeeds, the sequence continues to the next step. If the assertion fails, the sequence is automatically aborted. Optionally, assertion failure can be used to trigger breakout events as a form of error handling.

The following examples show the syntax to check either a condition or predicate respectively.

assert:
condition: my_condition
assert:
component: my_component
predicate: some_predicate
assert:
controller: my_controller
hardware: my_hardware
predicate: some_predicate

The else keyword is optionally used to define breakout events if the assertion fails. The following example would unload a component if condition my_condition is not true and then abort the sequence.

assert:
condition: my_condition
else:
unload:
component: my_component

Sequence wait

The wait keyword is used to wait for either a fixed time interval or for a condition or predicate to be true.

Waiting for a specified time interval

The simplest case is waiting for fixed duration, which uses the seconds field to define the time to wait in seconds.

wait:
seconds: 10

Waiting for a condition or predicate

The following examples show the syntax to wait for either a condition or predicate state respectively.

wait:
condition: my_condition
wait:
component: my_component
predicate: some_predicate
wait:
controller: my_controller
hardware: my_hardware
predicate: some_predicate

Compared to the simple fixed-time wait, a conditional wait step could block the sequence indefinitely. The timeout field can be used when waiting for a condition or predicate to set a maximum time limit. The time limit is defined in seconds with the seconds field.

Similar to assertions, the sequence is aborted if the wait step times out. The optional events keyword can be used under the timeout field to define breakout events if the assertion fails. The following example would unload a component if condition my_condition is not true within 10 seconds and then abort the sequence.

wait:
condition: my_condition
timeout:
seconds: 10
events:
unload:
component: my_component

Using sequences to manage program flow

Because sequences can also use sequence state events as steps, fine-grained looping and branching logic can be expressed.

For example, this sequence would activate and deactivate a lifecycle component every 5 seconds in an endless loop:

sequences:
my_sequence:
- lifecycle:
component: my_component
transition: activate
- wait:
seconds: 5
- lifecycle:
component: my_component
transition: deactivate
- wait:
seconds: 5
- sequence:
restart: my_sequence

The next example starts sequence_2 if a condition is true, and else starts sequence_3.

sequences:
sequence_1:
- wait:
seconds: 5
- assert:
condition: my_condition
else:
sequence:
start: sequence_3
- sequence:
start: sequence_2

On Start

The on_start keyword is reserved as a special event trigger when the application is launched. List the events to trigger on startup (for example, to load components and hardware interfaces).

on_start:
load:
- component: component_a
- component: component_b
- hardware: robot_a

Buttons

Buttons are interactive elements in the Developer Interface UI. They are used to manually trigger state events when an application is running by clicking the trigger button in the application graph. Buttons have no effect on the application if the UI is not used.

buttons:
my_button:
position: ...
on_click:
...

Position

This optional field is identical to the component position and is used to provide an X, Y position for the component when rendered as a node in the AICA interactive graph editor.

On Click

List the events to trigger when the button is clicked while the application is running (for example, to unload a component).

my_button:
on_click:
unload:
component: component_a

Validating a YAML application

The YAML application schema defines the structural rules of an AICA application and effectively distinguishes between valid and invalid syntax.

Many modern IDEs and code editors can be configured to support custom schemas and provide in-line validation and completion of the YAML content.

Validating a YAML application with Visual Studio Code

Developers working with Visual Studio Code can validate YAML application files easily in two steps:

  1. Install the YAML extenstion from RedHat
  2. Associate a schema with the YAML application by adding the following modeline to the file:
# yaml-language-server: $schema=https://docs.aica.tech/schemas/1-4-1/application.schema.json